In Chapter Two, we will look at using bitmap to material to help us quickly and easily create materials from photographic assets. In Chapter One of the course, we’re going to take a quick look at what we mean when we use the term substance-based tools, and then see how we can set ourselves up to use these inside of 3ds Max. My name is Brian Bradley, and I’m really looking forward to working through the numerous options available to us should we want to use algorithmics substance-based texturing tools when rendering with Arnold in 3ds Max. Welcome to our course where we will take a look at Substance to Arnold workflows inside the 3ds Max application. On This page you can download 3ds Max: Substance to Arnold video course from Lynda with High Speed & Direct link.
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